Torque3D Documentation / _generateds / blTerrainSystem

blTerrainSystem

Engine/source/lighting/basic/blTerrainSystem.h

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Detailed Description

Public Functions

addObjectType()

Reimplemented from: SceneLightingInterface

createObjectProxy(SceneObject * obj, SceneLighting::ObjectProxyList * sceneObjects)

Reimplemented from: SceneLightingInterface

createPersistChunk(const U32 chunkType)

Reimplemented from: SceneLightingInterface

createPersistChunkFromProxy(SceneLighting::ObjectProxy * objproxy, PersistInfo::PersistChunk ** ret)

Reimplemented from: SceneLightingInterface

getColorFromRayInfo(const RayInfo & collision, ColorF & result)

Reimplemented from: SceneLightingInterface

init()

Reimplemented from: SceneLightingInterface