ComponentAsset
Engine/source/T3D/assets/ComponentAsset.h
Private Types
Parent
Private Attributes
Public Functions
Declare Console Object.
Public Static Functions
Engine.
Protected Functions
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
U32 mAcquireReferenceCount
bool mAssetInitialized
StringTableEntry mComponentClass
StringTableEntry mComponentName
StringTableEntry mComponentType
StringTableEntry mDescription
StringTableEntry mFriendlyName
AssetDefinition * mpAssetDefinition
AssetManager * mpOwningAssetManager
Public Functions
ComponentAsset()
~ComponentAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(ComponentAsset )
Declare Console Object.
getComponentClass()
getComponentName()
Reimplemented from: SimObject
getDescription()
getFriendlyName()
getFriendlyType()
Public Static Functions
initPersistFields()
Engine.
Protected Functions
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
