ComponentAsset

Engine/source/T3D/assets/ComponentAsset.h

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Private Types

Parent 

Public Static Functions

Detailed Description

Private Types

typedef AssetBase Parent 

Private Attributes

U32 mAcquireReferenceCount 
bool mAssetInitialized 
StringTableEntry mComponentClass 
StringTableEntry mComponentName 
StringTableEntry mComponentType 
StringTableEntry mDescription 
StringTableEntry mFriendlyName 
AssetDefinition * mpAssetDefinition 
AssetManager * mpOwningAssetManager 

Public Functions

ComponentAsset()

~ComponentAsset()

copyTo(SimObject * object)

Reimplemented from: AssetBase

DECLARE_CONOBJECT(ComponentAsset )

Declare Console Object.

getComponentClass()

getComponentName()

Reimplemented from: SimObject

getDescription()

getFriendlyName()

getFriendlyType()

Public Static Functions

initPersistFields()

Engine.

Protected Functions

initializeAsset(void )

Reimplemented from: AssetBase

onAssetRefresh(void )

Reimplemented from: AssetBase