ExampleAsset
Engine/source/T3D/assets/ExampleAsset.h
Private Types
Parent
Private Attributes
Public Functions
Declare Console Object.
Public Static Functions
Engine.
Protected Functions
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
U32 mAcquireReferenceCount
bool mAssetInitialized
AssetDefinition * mpAssetDefinition
AssetManager * mpOwningAssetManager
Public Functions
ExampleAsset()
~ExampleAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(ExampleAsset )
Declare Console Object.
Public Static Functions
initPersistFields()
Engine.
Protected Functions
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
