IDisplayDevice
Engine/source/platform/output/IDisplayDevice.h
Public Functions
getEyeOffsets(Point3F * dest)
Returns eye offset not taking into account any position tracking info.
getFovPorts(FovPort * out)
getFrameEyePose(IDevicePose * pose, U32 eye)
getStereoTargets(GFXTextureTarget ** out)
getStereoViewports(RectI * out)
bool
bool
bool
bool
setCurrentConnection(GameConnection * connection)
setDrawCanvas(GuiCanvas * canvas)
Detailed Description
Public Functions
getCurrentConnection()
Reimplemented by: OculusVRDevice
getEyeOffsets(Point3F * dest)
Returns eye offset not taking into account any position tracking info.
Reimplemented by: OculusVRDevice
getFovPorts(FovPort * out)
Reimplemented by: OculusVRDevice
getFrameEyePose(IDevicePose * pose, U32 eye)
getProjectionOffset()
Reimplemented by: OculusVRDevice
getStereoTargets(GFXTextureTarget ** out)
Reimplemented by: OculusVRDevice
getStereoViewports(RectI * out)
Reimplemented by: OculusVRDevice
onStartFrame()
Reimplemented by: OculusVRDevice
providesEyeOffsets()
Reimplemented by: OculusVRDevice
providesFovPorts()
Reimplemented by: OculusVRDevice
providesFrameEyePose()
Reimplemented by: OculusVRDevice
providesProjectionOffset()
Reimplemented by: OculusVRDevice
setCurrentConnection(GameConnection * connection)
Reimplemented by: OculusVRDevice
setDrawCanvas(GuiCanvas * canvas)
Reimplemented by: OculusVRDevice
