IDisplayDevice

Engine/source/platform/output/IDisplayDevice.h

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Detailed Description

Public Functions

getCurrentConnection()

Reimplemented by: OculusVRDevice

getEyeOffsets(Point3F * dest)

Returns eye offset not taking into account any position tracking info.

Reimplemented by: OculusVRDevice

getFovPorts(FovPort * out)

Reimplemented by: OculusVRDevice

getFrameEyePose(IDevicePose * pose, U32 eye)

getProjectionOffset()

Reimplemented by: OculusVRDevice

getStereoTargets(GFXTextureTarget ** out)

Reimplemented by: OculusVRDevice

getStereoViewports(RectI * out)

Reimplemented by: OculusVRDevice

onStartFrame()

Reimplemented by: OculusVRDevice

providesEyeOffsets()

Reimplemented by: OculusVRDevice

providesFovPorts()

Reimplemented by: OculusVRDevice

providesFrameEyePose()

Reimplemented by: OculusVRDevice

providesProjectionOffset()

Reimplemented by: OculusVRDevice

setCurrentConnection(GameConnection * connection)

Reimplemented by: OculusVRDevice

setDrawCanvas(GuiCanvas * canvas)

Reimplemented by: OculusVRDevice