Torque3D Documentation / _generateds / ProcessedPrePassMaterial

ProcessedPrePassMaterial

Engine/source/renderInstance/renderPrePassMgr.h

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Private Types

Public Functions

Returns the number of stages we're rendering (not to be confused with the number of passes).

Protected Functions

Fills in the MaterialFeatureData for the given stage.

Detailed Description

Private Types

typedef ProcessedShaderMaterial Parent 

Protected Attributes

bool mIsLightmappedGeometry 
const RenderPrePassMgr * mPrePassMgr 

Public Functions

ProcessedPrePassMaterial(Material & mat, const RenderPrePassMgr * prePassMgr)

addStateBlockDesc(const GFXStateBlockDesc & desc)

Reimplemented from: ProcessedMaterial

getNumStages()

Reimplemented from: ProcessedShaderMaterial

Protected Functions

_determineFeatures(U32 stageNum, MaterialFeatureData & fd, const FeatureSet & features)

Reimplemented from: ProcessedShaderMaterial