PxMultiActor_Notify
Engine/source/T3D/physics/physx/pxMultiActor.cpp
Protected Attributes
NxCompartment *
const NxMat34
Public Functions
PxMultiActor_Notify(NxCompartment * compartment, PxMaterial * material, const NxMat34 & mat, const Point3F & scale, Vector< String > * actorProps, Vector< String > * jointProps)
NXU_notifyActor(NxActor * actor, const char * userProperties)
NXU_notifyJoint(NxJoint * joint, const char * userProperties)
bool
NXU_preNotifyActor(NxActorDesc & actor, const char * userProperties)
bool
NXU_preNotifyJoint(NxJointDesc & joint, const char * userProperties)
bool
NXU_preNotifyMaterial(NxMaterialDesc & t, const char * userProperties)
Detailed Description
Protected Attributes
Vector< NxActor * > mActors
Vector< String > * mActorUserProperties
NxCompartment * mCompartment
Vector< NxJoint * > mJoints
Vector< String > * mJointUserProperties
F32 mMassScale
PxMaterial * mMaterial
const Point3F mScale
Vector< NxShape * > mShapes
const NxMat34 mTransform
Public Functions
PxMultiActor_Notify(NxCompartment * compartment, PxMaterial * material, const NxMat34 & mat, const Point3F & scale, Vector< String > * actorProps, Vector< String > * jointProps)
~PxMultiActor_Notify()
getActors()
getJoints()
getShapes()
NXU_notifyActor(NxActor * actor, const char * userProperties)
NXU_notifyJoint(NxJoint * joint, const char * userProperties)
NXU_preNotifyActor(NxActorDesc & actor, const char * userProperties)
NXU_preNotifyJoint(NxJointDesc & joint, const char * userProperties)
NXU_preNotifyMaterial(NxMaterialDesc & t, const char * userProperties)
