Torque3D Documentation / _generateds / PxMultiActor_Notify

PxMultiActor_Notify

Engine/source/T3D/physics/physx/pxMultiActor.cpp

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Public Functions

PxMultiActor_Notify(NxCompartment * compartment, PxMaterial * material, const NxMat34 & mat, const Point3F & scale, Vector< String > * actorProps, Vector< String > * jointProps)
const Vector< NxActor * > &
const Vector< NxJoint * > &
const Vector< NxShape * > &
NXU_notifyActor(NxActor * actor, const char * userProperties)
NXU_notifyJoint(NxJoint * joint, const char * userProperties)
bool
NXU_preNotifyActor(NxActorDesc & actor, const char * userProperties)
bool
NXU_preNotifyJoint(NxJointDesc & joint, const char * userProperties)
bool
NXU_preNotifyMaterial(NxMaterialDesc & t, const char * userProperties)

Detailed Description

Protected Attributes

Vector< NxActor * > mActors 
Vector< String > * mActorUserProperties 
NxCompartment * mCompartment 
Vector< NxJoint * > mJoints 
Vector< String > * mJointUserProperties 
F32 mMassScale 
PxMaterial * mMaterial 
const Point3F mScale 
Vector< NxShape * > mShapes 
const NxMat34 mTransform 

Public Functions

PxMultiActor_Notify(NxCompartment * compartment, PxMaterial * material, const NxMat34 & mat, const Point3F & scale, Vector< String > * actorProps, Vector< String > * jointProps)

~PxMultiActor_Notify()

getActors()

getJoints()

getShapes()

NXU_notifyActor(NxActor * actor, const char * userProperties)

NXU_notifyJoint(NxJoint * joint, const char * userProperties)

NXU_preNotifyActor(NxActorDesc & actor, const char * userProperties)

NXU_preNotifyJoint(NxJointDesc & joint, const char * userProperties)

NXU_preNotifyMaterial(NxMaterialDesc & t, const char * userProperties)