PxPlugin

Engine/source/T3D/physics/physx/pxPlugin.h

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Public Functions

_onDebugDrawEnabled(bool enabled)

Overload this to toggle any physics engine specific stuff when debug rendering is enabled or disabled.

bool
createWorld(const String & worldName)

Cleans up, deactivates, and deletes the plugin.

enableSimulation(const String & worldName, bool enable)

Public Static Functions

Create function for factory.

Detailed Description

Public Functions

PxPlugin()

~PxPlugin()

_onDebugDrawEnabled(bool enabled)

Reimplemented from: PhysicsPlugin

createBody()

Reimplemented from: PhysicsPlugin

createCollision()

Reimplemented from: PhysicsPlugin

createPlayer()

Reimplemented from: PhysicsPlugin

createWorld(const String & worldName)

Reimplemented from: PhysicsPlugin

destroyPlugin()

Reimplemented from: PhysicsPlugin

destroyWorld(const String & worldName)

Reimplemented from: PhysicsPlugin

enableSimulation(const String & worldName, bool enable)

Reimplemented from: PhysicsPlugin

getTimeScale()

Reimplemented from: PhysicsPlugin

getWorld()

getWorld(const String & worldName)

Reimplemented from: PhysicsPlugin

getWorldCount()

isSimulationEnabled()

Reimplemented from: PhysicsPlugin

reset()

Reimplemented from: PhysicsPlugin

setTimeScale(const F32 timeScale)

Reimplemented from: PhysicsPlugin

Public Static Functions

create()

Create function for factory.