Torque3D Documentation / _generateds / TerrainCellMaterial::Pass

TerrainCellMaterial::Pass

Engine/source/terrain/terrCellMaterial.h

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Public Functions

Pass()

Detailed Description

Public Attributes

GFXShaderConstHandle * baseTexMapConst 
GFXShaderConstBufferRef consts 
GFXShaderConstHandle * eyePosConst 
GFXShaderConstHandle * eyePosWorldConst 
GFXShaderConstHandle * fogColorConst 
GFXShaderConstHandle * fogDataConst 
GFXShaderConstHandle * layerSizeConst 
GFXShaderConstHandle * layerTexConst 
GFXShaderConstHandle * lightInfoBufferConst 
GFXShaderConstHandle * lightMapTexConst 
GFXShaderConstHandle * lightParamsConst 
Vector< MaterialInfo * > materials 
GFXShaderConstHandle * modelViewProjConst 
GFXShaderConstHandle * objTransConst 
GFXShaderConstHandle * oneOverTerrainSize 
GFXShader * shader 
GFXShaderConstHandle * squareSize 
GFXStateBlockRef stateBlock 
GFXShaderConstHandle * vEyeConst 
GFXShaderConstHandle * viewToObj 
GFXStateBlockRef wireframeStateBlock 
GFXShaderConstHandle * worldToObjConst 
GFXShaderConstHandle * worldViewOnly 

Public Functions

Pass()

~Pass()