concretePolyList.h
Engine/source/collision/concretePolyList.h
Classes:
class
A concrete, renderable PolyList.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _CONCRETEPOLYLIST_H_ 25#define _CONCRETEPOLYLIST_H_ 26 27#ifndef _ABSTRACTPOLYLIST_H_ 28#include "collision/abstractPolyList.h" 29#endif 30 31/// A concrete, renderable PolyList 32/// 33/// This class is used to store geometry from a PolyList query. 34/// 35/// It allows you to render this data, as well. 36/// 37/// @see AbstractPolyList 38class ConcretePolyList : public AbstractPolyList 39{ 40 public: 41 42 struct Poly { 43 PlaneF plane; 44 SceneObject* object; 45 BaseMatInstance* material; 46 U32 vertexStart; 47 U32 vertexCount; 48 U32 surfaceKey; 49 50 Poly() 51 { 52 object = NULL; 53 material = NULL; 54 } 55 }; 56 57 typedef Vector<PlaneF> PlaneList; 58 typedef Vector<Point3F> VertexList; 59 typedef Vector<Poly> PolyList; 60 typedef Vector<U32> IndexList; 61 62 PolyList mPolyList; 63 VertexList mVertexList; 64 IndexList mIndexList; 65 66 PlaneList mPolyPlaneList; 67 68 public: 69 ConcretePolyList(); 70 ~ConcretePolyList(); 71 void clear(); 72 73 // Virtual methods 74 U32 addPoint(const Point3F& p); 75 U32 addPlane(const PlaneF& plane); 76 void begin(BaseMatInstance* material,U32 surfaceKey); 77 void plane(U32 v1,U32 v2,U32 v3); 78 void plane(const PlaneF& p); 79 void plane(const U32 index); 80 void vertex(U32 vi); 81 void end(); 82 void render(); 83 84 bool isEmpty() const; 85 86 /// This breaks all polys in the polylist into triangles. 87 void triangulate(); 88 89 protected: 90 const PlaneF& getIndexedPlane(const U32 index); 91}; 92 93#endif // _CONCRETEPOLYLIST_H_ 94
