ShapeAsset.h
Engine/source/T3D/assets/ShapeAsset.h
Classes:
class
Public Functions
DefineConsoleType(TypeShapeAssetPtr , ShapeAsset )
Detailed Description
Public Functions
DefineConsoleType(TypeShapeAssetPtr , ShapeAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef SHAPE_ASSET_H 24#define SHAPE_ASSET_H 25 26#ifndef _ASSET_BASE_H_ 27#include "assets/assetBase.h" 28#endif 29 30#ifndef _ASSET_DEFINITION_H_ 31#include "assets/assetDefinition.h" 32#endif 33 34#ifndef _STRINGUNIT_H_ 35#include "string/stringUnit.h" 36#endif 37 38#ifndef _ASSET_FIELD_TYPES_H_ 39#include "assets/assetFieldTypes.h" 40#endif 41 42#ifndef _TSSHAPE_H_ 43#include "ts/tsShape.h" 44#endif 45#ifndef __RESOURCE_H__ 46#include "core/resource.h" 47#endif 48 49//----------------------------------------------------------------------------- 50class ShapeAsset : public AssetBase 51{ 52 typedef AssetBase Parent; 53 54 AssetManager* mpOwningAssetManager; 55 bool mAssetInitialized; 56 AssetDefinition* mpAssetDefinition; 57 U32 mAcquireReferenceCount; 58 59protected: 60 StringTableEntry mFileName; 61 Resource<TSShape> mShape; 62 63public: 64 ShapeAsset(); 65 virtual ~ShapeAsset(); 66 67 /// Engine. 68 static void initPersistFields(); 69 virtual void copyTo(SimObject* object); 70 71 virtual void initializeAsset(); 72 73 /// Declare Console Object. 74 DECLARE_CONOBJECT(ShapeAsset); 75 76 bool loadShape(); 77 78 TSShape* getShape() { return mShape; } 79 80 Resource<TSShape> getShapeResource() { return mShape; } 81 82protected: 83 virtual void onAssetRefresh(void); 84}; 85 86DefineConsoleType(TypeShapeAssetPtr, ShapeAsset) 87 88#endif 89 90
